Changelog👩🏻‍💻

Producer & Art Director | Unity | PC, Mac | Team of 5 | One year development period



Changelog is a narrative puzzle game played through a fictional desktop interface, where players explore evolving builds of a cancelled student game. By examining chat logs, dev notes, and playable levels, they uncover how creative tensions and miscommunication unraveled a passionate team. The game centers themes of burnout, neurodivergence, and collaboration, offering a story-rich, introspective experience.

My Role:
  • Led art direction for all "intra-game" content, creating 3D assets, environments, VFX, and developing a PSX-inspired visual style that evolves with the narrative.
  • Designed and implemented nearly all UI components for the simulated desktop, the player’s primary tool for navigating builds, logs, and tools.
  • Managed full production, including sprint planning, milestone tracking, task assignment, and scope control to maintain development velocity and quality.
  • Integrated visuals and UI directly in Unity, ensuring a seamless connection between art and functionality.
  • Handled Steam deployment, preparing and packaging final builds, managing publishing assets, and overseeing platform release.
  • Facilitated communication between narrative, programming, and art teams, ensuring a unified creative vision across departments.
  • Delivered a polished showcase build featuring five complete intra-game levels, fully implemented UI, and a playable desktop experience.





thanks for visiting
made with 🩷and ☕ on a beautiful June afternoon🌻